Display Name = "Grandgold"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 234, 153, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ControlSelfSwitch(["A", 0])
    ControlSwitches([2739, 2739, 1])
    ControlVariables([1002, 1002, 0, 0, 55])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Somehow, it's good that we managed to get outside the castle――"])
    ShowPicture([5, "80_trooperloid_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_trooperloid_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["Don't let them escape! Form up the line!!"])
    ShowTextAttributes(["berryel_fc1", 0, 0, 2])
    ShowText(["\\n<Berryelle>"])
    ShowText(["We must not strike from this side……"])
    ShowText(["Cut off their retreat and crush them with numbers……!"])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["So many of them..."])
    ShowText(["At this rate, we'll be cornered with no escape route!"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["No, there are places where the formation is slow to deploy..."])
    ShowText(["We'll strike at the weak points and break through in one go!"])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["In times like this, my big sister is really reliable~!"])
    ConditionalBranch([4, 233, 0])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["Lilith's second sister, Astaroth..."])
      ShowText(["She doesn't try to stand out, but her strategies are top-notch, it seems."])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Hah, you just noticed that now!"])
      ShowText(["Although she's not very conspicuous, Astaroth is super smart!"])
      ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["It's not that I'm inconspicuous..."])
      ShowText(["I'm just caught between a rowdy little sister and a wicked older sister."])
      ErasePicture([5])
      ErasePicture([6])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 391, 0])
      ShowTextAttributes(["mefist_fc2", 0, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["Lilith's second sister, Astaroth..."])
      ShowText(["She doesn't try to stand out, but her strategies are top-notch, it seems."])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Hah, you just noticed that now!"])
      ShowText(["Although she's not very conspicuous, Astaroth is super smart!"])
      ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["It's not that I'm inconspicuous..."])
      ShowText(["I'm just caught between a rowdy little sister and a wicked older sister."])
      ErasePicture([5])
      ErasePicture([6])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Though it's late to say this... that's quite the tactical eye you have, Astaroth."])
    ShowText(["For now, I'll have to rely on you, it seems."])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Hah, you just noticed that now!"])
    ShowText(["Although she's not very conspicuous, Astaroth is super smart!"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["It's not that I'm inconspicuous..."])
    ShowText(["I'm just caught between a rowdy little sister and a wicked older sister."])
    ErasePicture([5])
    ErasePicture([6])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowPicture([5, "80_trooperloid_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_trooperloid_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["You won't get through here!!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The defense on the right formation is strong..."])
    ShowText(["We can't manage this, aim for another spot!"])
    ErasePicture([5])
    ErasePicture([6])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Retreating into the castle is the worst possible strategy!"])
    ShowText(["You'll be caught in a pincer attack with Sariela, you idiot!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hey, weren't you listening to the plan!?"])
    ShowText(["Don't get close to the castle gate, you'll be taken out in one sweep!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hey, weren't you listening to the plan!?"])
    ShowText(["Don't get close to the castle gate, you'll be taken out in one sweep!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hey, weren't you listening to the plan!?"])
    ShowText(["Don't get close to the castle gate, you'll be taken out in one sweep!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    CallCommonEvent([404])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "銃撃アニメターゲット地点"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    CallCommonEvent([404])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    CallCommonEvent([404])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hey, wait."])
    ShowText(["If you get any closer, you'll be turned into a pincushion."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hey, wait."])
    ShowText(["If you get any closer, you'll be turned into a pincushion."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hey, wait."])
    ShowText(["If you get any closer, you'll be turned into a pincushion."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    CallCommonEvent([402])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    CallCommonEvent([402])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["Don't let them get close, fire!!"])
    ShowAnimation([0, 406, false])
    Wait([15])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-1, 0])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-1, 0])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Whoa!?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["They've built a defensive position..."])
    ShowText(["It looks like we can't break through here, let's take a different route!"])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["Don't let them get close, fire!!"])
    ShowAnimation([0, 406, false])
    Wait([15])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-1, 0])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-1, 0])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Whoa!?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["They've built a defensive position..."])
    ShowText(["It looks like we can't break through here, let's take a different route!"])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["Don't let them get close, fire!!"])
    ShowAnimation([0, 406, false])
    Wait([15])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-1, 0])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-1, 0])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Whoa!?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["They've built a defensive position..."])
    ShowText(["It looks like we can't break through here, let's take a different route!"])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["Don't let them get close, fire!!"])
    ShowAnimation([0, 406, false])
    Wait([15])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-1, 0])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-1, 0])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Whoa!?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["They've built a defensive position..."])
    ShowText(["It looks like we can't break through here, let's take a different route!"])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hey, weren't you listening to the plan!?"])
    ShowText(["Don't get close to the castle gate, you'll be taken out in one sweep!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hey, weren't you listening to the plan!?"])
    ShowText(["Don't get close to the castle gate, you'll be taken out in one sweep!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowPicture([5, "80_trooperloid_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_trooperloid_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["Come at me if you dare!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["A frontal assault is impossible, their defense is too strong!"])
    ShowText(["Aim for a place with weaker defenses!"])
    ErasePicture([5])
    ErasePicture([6])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowPicture([5, "80_trooperloid_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_trooperloid_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["Come at me if you dare!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["A frontal assault is impossible, their defense is too strong!"])
    ShowText(["Aim for a place with weaker defenses!"])
    ErasePicture([5])
    ErasePicture([6])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowPicture([5, "80_trooperloid_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_trooperloid_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["Come at me if you dare!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["A frontal assault is impossible, their defense is too strong!"])
    ShowText(["Aim for a place with weaker defenses!"])
    ErasePicture([5])
    ErasePicture([6])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowPicture([5, "80_trooperloid_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_trooperloid_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["Come at me if you dare!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["A frontal assault is impossible, their defense is too strong!"])
    ShowText(["Aim for a place with weaker defenses!"])
    ErasePicture([5])
    ErasePicture([6])
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowPicture([5, "80_trooperloid_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_trooperloid_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["Come at me if you dare!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["A frontal assault is impossible, their defense is too strong!"])
    ShowText(["Aim for a place with weaker defenses!"])
    ErasePicture([5])
    ErasePicture([6])
    Empty([])

  Page 1
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowPicture([5, "80_trooperloid_st03", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_trooperloid_st05", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["muzukiel_fc1", 2, 0, 2])
    ShowText(["\\n<Muzukiel>"])
    ShowText(["The deployment is slow, what are you doing!?"])
    ShowTextAttributes(["trooperloid_fc1", 4, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["The passage is narrow, and the formation is—"])
    ShowText(["Hey, who just stepped on my foot!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The left flank is sluggish and their movements are disordered..."])
    ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["...This is the spot, let's break through at once!"])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 4, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Alright!"])
      ShowText(["In times like this, following my sister's orders is definitely the way to go!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["trooperloid_fc1", 4, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["This is bad, the enemy is coming...!!"])
    ErasePicture([5])
    ErasePicture([6])
    BattleProcessing([0, 1550, false, false])
    ControlVariables([1172, 1172, 0, 0, 1])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Alright, we've successfully broken through!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>"])
    ShowText(["This is bad, the left flank has been breached!"])
    ShowText(["If it comes to this, we must pursue at once—"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>"])
    ShowText(["No, first, we need to regroup!"])
    ShowText(["If we charge in disorganized like this, we'll be picked off one by one!"])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Oh, it seems there are those among the enemy who understand strategy."])
    ShowText(["However, I won't wait for their formation to reestablish..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Don't stop now!"])
    ShowText(["We'll cut straight through the city and escape!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Don't go back there! It's dangerous!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

  Page 2
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowPicture([5, "80_trooperloid_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_trooperloid_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["I won't let you pass here!!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Are these the troops that were deployed at the front earlier?"])
    ShowText(["Breaking through is impossible, we'll have to take a detour!"])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["The enemy's response is quick..."])
    ShowText(["It seems the opposing side isn't moving recklessly either."])
    ErasePicture([5])
    ErasePicture([6])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowPicture([5, "80_trooperloid_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_trooperloid_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["I won't let you pass here!!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Are these the troops that were deployed at the front earlier?"])
    ShowText(["Breaking through is impossible, we'll have to take a detour!"])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["The enemy's response is quick..."])
    ShowText(["It seems the opposing side isn't moving recklessly either."])
    ErasePicture([5])
    ErasePicture([6])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowPicture([5, "80_trooperloid_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_trooperloid_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["I won't let you pass here!!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Are these the troops that were deployed at the front earlier?"])
    ShowText(["Breaking through is impossible, we'll have to take a detour!"])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["The enemy's response is quick..."])
    ShowText(["It seems the opposing side isn't moving recklessly either."])
    ErasePicture([5])
    ErasePicture([6])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowPicture([5, "80_trooperloid_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_trooperloid_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["I won't let you pass here!!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Are these the troops that were deployed at the front earlier?"])
    ShowText(["Breaking through is impossible, we'll have to take a detour!"])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["The enemy's response is quick..."])
    ShowText(["It seems the opposing side isn't moving recklessly either."])
    ErasePicture([5])
    ErasePicture([6])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowPicture([5, "80_trooperloid_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_trooperloid_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["I won't let you pass here!!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Are these the troops that were deployed at the front earlier?"])
    ShowText(["Breaking through is impossible, we'll have to take a detour!"])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["The enemy's response is quick..."])
    ShowText(["It seems the opposing side isn't moving recklessly either."])
    ErasePicture([5])
    ErasePicture([6])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    CallCommonEvent([403])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    CallCommonEvent([403])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 90
Name = ""

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    CallCommonEvent([402])
    Empty([])

  Page 1
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["Don't let them get close, fire!!"])
    ShowAnimation([0, 406, false])
    Wait([15])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-1, 0])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-1, 0])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Whoa!?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["They've built a defensive position..."])
    ShowText(["It looks like we can't break through here, let's take a different route!"])
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Pages of the job change book are scattered..."])
    CallCommonEvent([113])
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 234, 153, 2, 0])
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["Don't let them get close, fire!!"])
    ShowAnimation([0, 406, false])
    Wait([15])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, -1])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -1])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Whoa!?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["They've built a defensive position..."])
    ShowText(["It looks like we can't break through here, let's take a different route!"])
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["Don't let them get close, fire!!"])
    ShowAnimation([0, 406, false])
    Wait([15])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[1, 0])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[1, 0])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Whoa!?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["They've built a defensive position..."])
    ShowText(["It looks like we can't break through here, let's take a different route!"])
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["Don't let them get close, fire!!"])
    ShowAnimation([0, 406, false])
    Wait([15])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, -1])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -1])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Whoa!?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["They've built a defensive position..."])
    ShowText(["It looks like we can't break through here, let's take a different route!"])
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["Don't let them get close, fire!!"])
    ShowAnimation([0, 406, false])
    Wait([15])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, -1])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -1])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Whoa!?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["They've built a defensive position..."])
    ShowText(["It looks like we can't break through here, let's take a different route!"])
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["Don't let them get close, fire!!"])
    ShowAnimation([0, 406, false])
    Wait([15])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, -1])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -1])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Whoa!?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["They've built a defensive position..."])
    ShowText(["It looks like we can't break through here, let's take a different route!"])
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["Don't let them get close, fire!!"])
    ShowAnimation([0, 406, false])
    Wait([15])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, -1])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -1])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Whoa!?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["They've built a defensive position..."])
    ShowText(["It looks like we can't break through here, let's take a different route!"])
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["Don't let them get close, fire!!"])
    ShowAnimation([0, 406, false])
    Wait([15])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-1, 0])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-1, 0])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Whoa!?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["They've built a defensive position..."])
    ShowText(["It looks like we can't break through here, let's take a different route!"])
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["Don't let them get close, fire!!"])
    ShowAnimation([0, 406, false])
    Wait([15])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 1])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 1])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Whoa!?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["They've built a defensive position..."])
    ShowText(["It looks like we can't break through here, let's take a different route!"])
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["Don't let them get close, fire!!"])
    ShowAnimation([0, 406, false])
    Wait([15])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 1])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 1])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Whoa!?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["They've built a defensive position..."])
    ShowText(["It looks like we can't break through here, let's take a different route!"])
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["Don't let them get close, fire!!"])
    ShowAnimation([0, 406, false])
    Wait([15])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 1])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 1])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Whoa!?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["They've built a defensive position..."])
    ShowText(["It looks like we can't break through here, let's take a different route!"])
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    ConditionalBranch([1, 1172, 0, 2, 2])
      ControlVariables([1172, 1172, 0, 0, 3])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    ConditionalBranch([1, 1172, 0, 2, 2])
      ControlVariables([1172, 1172, 0, 0, 3])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    CallCommonEvent([403])
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 234, 153, 2, 0])
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 234, 153, 2, 0])
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    Empty([])

CommonEvent 137
Name = "EV137"

  Page 0
    Empty([])

CommonEvent 140
Name = "EV140"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    ScrollMap([6, 4, 4])
    ScrollMap([8, 3, 4])
    GatherFollowers([])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Somehow, I've managed to sneak behind the defense forces..."])
    ShowText(["It seems we've outsmarted the enemy."])
    Wait([30])
    ScrollMap([2, 11, 4])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["The castle gate is right in front of us."])
    ShowText(["If we escape like this—"])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["No... we must not approach the castle gate."])
    ShowText(["Otherwise, we'll be annihilated."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What did you say...?"])
    ScrollMap([8, 8, 5])
    ScrollMap([4, 4, 5])
    ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Clearly, the retreat is being lured in."])
    ShowText(["I don't like this..."])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["It's almost certainly a trap."])
    ShowText(["The moment we try to pass through the castle gate, we'll be ambushed by crossfire."])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["At the same time..."])
    ShowText(["The defense forces that are turning their backs over there will charge in."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I see... the principle of encirclement is not to surround the enemy, is that it?"])
    ShowText(["So, how do we break the enemy's plan?"])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Just a moment, please."])
    ShowText(["This is the map of the city—"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mephisto drew a simple map on the wall!"])
    ShowText(["Based on that, Astharot and Vanguard begin their discussions..."])
    ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["The main force's movements are on the main street..."])
    ShowText(["From here, they retreated like this."])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["The initial right flank is providing support via this route."])
    ShowText(["Considering there was a defensive position here—"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...it's easy for us since we don't have to think much with so many strategists around."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["I'm relieved too since I'm not good at intellectual work..."])
    ConditionalBranch([4, 413, 0])
      ShowTextAttributes(["kurodanuki_fc1", 0, 0, 2])
      ShowText(["\\n<Black Tanuki>"])
      ShowText(["Hmm, wonderful!"])
      ShowText(["I too desire a strategist who is as sharp-witted as this!"])
      ConditionalBranch([4, 412, 0])
        ShowTextAttributes(["inugami_fc1", 0, 0, 2])
        ShowText(["\\n<Inugami Gyobu>"])
        ShowText(["You're here, aren't you~!"])
        ShowText(["The best strategist in the village, it's the Inugami Keibu Tanuki~!!"])
        ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
        ShowText(["\\n<Black Tanuki>"])
        ShowText(["You should just keep quiet and drink."])
        ShowTextAttributes(["inugami_fc1", 1, 0, 2])
        ShowText(["\\n<Inugami Gyobu>"])
        ShowText(["I'm already drinking~!"])
        ShowText(["Gulp gulp gulp gulp..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["...The plan has been finalized."])
    ShowText(["It's not that difficult, but please listen carefully."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ScrollMap([6, 6, 5])
    ScrollMap([2, 8, 5])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["First, we must not head towards that castle gate."])
    ShowText(["The enemy is trying to lure us there."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The exit right in front of us is indeed a trap..."])
    ShowText(["Then, what shall we do?"])
    ScrollMap([6, 6, 5])
    ScrollMap([8, 3, 5])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Our destination is that narrow passage."])
    ShowText(["Without looking to the side, we dive in there."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Is it really okay to go into such a narrow space?"])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["The enemy has a large force; they won't be able to respond quickly to our initial movement."])
    ShowText(["If we proceed through the passage, we'll come out behind the defensive position ahead."])
    ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["Breaking through will be easy, and we can escape outside the castle through the side route—"])
    ShowText(["That's the flow of the plan."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["So, we dive into that passage and just keep moving, right?"])
    ShowText(["Since it's your proposal, there shouldn't be any mistakes."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Understood... we won't approach the castle gate, but take that side road instead."])
    ShowText(["Then let's rush through!"])
    ScrollMap([8, 5, 5])
    ScrollMap([4, 12, 5])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Don't approach the enemy's main force!"])
    ShowText(["They may look unguarded, but they're aware of us!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 144
Name = "EV144"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Don't approach the enemy's main force!"])
    ShowText(["They may look unguarded, but they're aware of us!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 145
Name = "EV145"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Don't approach the enemy's main force!"])
    ShowText(["They may look unguarded, but they're aware of us!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 146
Name = "EV146"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Don't approach the enemy's main force!"])
    ShowText(["They may look unguarded, but they're aware of us!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 147
Name = "EV147"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Don't approach the enemy's main force!"])
    ShowText(["They may look unguarded, but they're aware of us!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 148
Name = "EV148"

  Page 0
    CallCommonEvent([405])
    Empty([])

  Page 1
    Empty([])

CommonEvent 149
Name = "EV149"

  Page 0
    Empty([])

CommonEvent 150
Name = "EV150"

  Page 0
    Empty([])

CommonEvent 151
Name = "EV151"

  Page 0
    Empty([])

CommonEvent 152
Name = "EV152"

  Page 0
    Empty([])

CommonEvent 153
Name = "EV153"

  Page 0
    Empty([])

CommonEvent 154
Name = "EV154"

  Page 0
    Empty([])

CommonEvent 155
Name = "EV155"

  Page 0
    CallCommonEvent([405])
    Empty([])

  Page 1
    Empty([])

CommonEvent 156
Name = "EV156"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hey, what are you doing going back?"])
    ShowText(["We proceed straight down the alley!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

CommonEvent 157
Name = "EV157"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hey, what are you doing going back?"])
    ShowText(["We proceed straight down the alley!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

CommonEvent 158
Name = "EV158"

  Page 0
    SetMoveRoute([140, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([141, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShotBalloonIcon([140, 1, false])
    ShotBalloonIcon([141, 1, false])
    Wait([60])
    ShowPicture([5, "80_trooperloid_st03", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_trooperloid_st03", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["trooperloid_fc1", 4, 0, 2])
    ShowText(["\\n<TrooperRoidA>"])
    ShowText(["Huh!? Why are they coming from this way!!"])
    ShowTextAttributes(["trooperloid_fc1", 2, 0, 2])
    ShowText(["\\n<TrooperRoidB>"])
    ShowText(["I didn't hear about this!"])
    ShowText(["Anyway, let's do it~!!"])
    ConditionalBranch([4, 755, 0])
      ShowTextAttributes(["tezcatlipoca_fc1", 5, 0, 2])
      ShowText(["\\n<Tezcatlipoca>"])
      ShowText(["Nyahaha, you're in a hurry, nya!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 754, 0])
      ShowTextAttributes(["coatlus_fc1", 3, 0, 2])
      ShowText(["\\n<Quetzalcoatl>"])
      ShowText(["I'll blow you out of the town with my wings!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    BattleProcessing([0, 1550, false, false])
    ControlVariables([1172, 1172, 0, 0, 5])
    ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Once we get past here, we'll be outside the castle in no time."])
    ShowText(["Now, let's move...!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Alright, let's get through Grangold like this!"])
    ConditionalBranch([4, 12, 0])
      ShowTextAttributes(["sylph_fc1", 2, 0, 2])
      ShowText(["\\n<Sylph>"])
      ShowText(["This kind of thing is so much fun!"])
      ConditionalBranch([4, 13, 0])
        ShowTextAttributes(["gnome_fc1", 0, 0, 2])
        ShowText(["\\n<Gnome>"])
        ShowText(["……………………"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The gnome is swinging its weapon around wildly!"])
        ShowText(["It seems to be having a lot of fun!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
